Words, images and videos are second person
experiences and therefore not as effective as a
direct, personal experience. An image is better than a
thousand words and an experiment is better than a
Transmitting experiences to others is like
"filling the bucket". It is far better to light a fire
in the learner, make the learner experience and learn
for himself or herself.
As Marshall McLuhan famously said - the medium
is the message. The medium of learning has a dramatic
effect on its efficacy.
Long back before writing, all teaching occurred
through a teacher instructing pupils verbally. This
evolved to using books and written material in a
lecture format in medieval times. Even today, this
remains the predominant method of instruction.
Tablets bring alive formely esoteric topics and
learners can interact with and experience scientific
phenomenon quickly and safely in a virtual reality
provided by these devices.
Effective Learning is a cycle of multiple stages
going through observation, reflection, abstraction and
experimentation. Direct instruction rarely leads to
conceptual understanding and learning.
Science which attempts to explain physical
phenomenon needs to go hand in hand with experiments,
observation and abstraction. Teaching science without
experiential mechanisms is like teaching a blind
person about a rainbow. Learning material has to be
carefully structured into modules which trigger the
learning cycle and encourage rapid assimilation.
Without doubt, without genuine enquiry, no
learning can take place. All science is built upon
facts just as a house is buit of bricks. But,
paraphrasing Poincare, a collection of facts is
no more a science than a pile of bricks is a house.
Doubts trigger alternative ideas, different
explanations which culminate in understanding or the
realization that our current understanding is flawed.
Lively, engaging games which drive home basic
science concepts and ideas while keeping science fun and
Visual interactive feedback of science phenomena
with simple explanations on demand. A picture is worth a
100 words. An experiment is worth a 1000 videos.
Daily Challenges and interesting tidbits of Physics in life.
Touch manipulation of science bodies and their
properties. Use your fingers to move, rotate and control
Find out how a micorophone works. Try out color
mixing on a Cathode Ray Tube. Experiment with Wave
superposition and modulation. And more...
White Box Model
Simple mental picture of scientific phenomena. Once
you grasp this picture of how the science works, science
Probers ask questions which test understanding and
provoke enquiry while tracking where hints and
explanations are required.
Progress metrics are tracked for individual learning
units. Multiple choice question answers are used to gauge
and measure overall understanding.
...this app is a labor of love
from the developers to share the underlying concepts of a physics curriculum with all.
Teachers with AppsJun,
..A great deal of content has been jam-packed into ‘Physics Studio’ and it is phenomenal considering that this is currently available free of charge.
FREE - Accurate - fun n games - it doesn’t get better than this
W.o.W It is
fantastic! Download it n u will know how fantastic it is!
Tiam Jee LeeMay,
app This is really great educational app I ever seen in
google play.very usefully .every part explained both
graphics.easy to understand.highly recommended
Did states of matter on app - next day in school physics class I was the star
Great educational app. very useful. Sticks in mind.highly recommended
physics doesn’t have to be boring fuddy-duddy formulas -Heyy!
“In today's world, learning is not about ‘finding’
but about ‘minding’. Books and videos have a 20%
retention rate - what drives real engagement and real
learning is interactivity which has an astounding 90%
... There is little to fault in this app. From an educational point of view every base is covered...
A great deal of content has been jam-packed into ‘Physics Studio’ and it is phenomenal considering that this is currently available free of charge....
...Teachers can use a Web Dashboard to track class
progress - averages, how much time a student spent
on a subtopic, which topics students had difficulty with
and which concepts need more work. The app supports
integration with Google Classroom and Edmodo...
“This app lets high school students learn about electromagnetism by doing—on their tablet! In the app, students explore electromagnetism concepts through challenges involving magnets, dynamos, motors, and more. As they play”...
“Making learning fun is the agenda of education start-up Maza Learn, co-founded by Sridhar Sundaram. It is among the few start-ups in India to use gamification - the concept of using computer or mobile games - to teach schoolchildren subjects such as science and mathematics, while measuring their performance and improving their understanding of the subject.”...
“The opportunities India presents are also drawing these engineers to start enterprises that can help solve local problems - and give back to society. So, making learning fun is the agenda of education start-up Maza Learn, co-founded by Sridhar Sundaram.”...
“What sets this app apart from the pack is that topics like Waves, Electricity, Energy, Electromagnetism can be explored through the simulations set in the app. This was the inspiration and impetus in creating Physics Studio...The topics are comprehensive, and this app is a labor of love from the developers to share the underlying concepts of a physics curriculum with all.”
world, learning is not about ‘finding’ but about ‘minding’.
videos have a 20% retention rate - what drives
real engagement and real learning is interactivity which has an
retention. Physics Studio is built on 'Experiential Concept' learning
'EC' learning whereby concepts are learnt by experiencing them
Learning should be an exploration, an
adventure. Maza means fun. Maza Learn was founded with the
objective of making learning fun.
At Google, worked on Ads monetization and speeding up
the Internet. At Lotus Interworks, built
configuration platforms for telecom, lighting,
industrial and HR applications. Co-founded
MindsEye, a company focused on adding intelligence to
business systems. B.Tech IIT Delhi, Ph.D
Co-founded eTech (of eBookers), CommerciaMystica. Produced
an award-winning film. Worked on GIS mapping
at Manchitra and hyperlinked spreadsheets at
InterSolutions. Delivered enterprise solutions
at Infosys, HCL. B.Tech IIT Kanpur
Ready for a revolution in learning? Reach out to us.
Address:H-501, Mantri Espana
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